BIS fnc unitPlay: Difference between revisions
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| [unit, data, varDone, stateIngnore, obsolete_1, obsolete_2, skipTime] spawn [[BIS_fnc_UnitPlay]] | | [unit, data, varDone, stateIngnore, obsolete_1, obsolete_2, skipTime] spawn [[BIS_fnc_UnitPlay]] | ||
|p1= unit: [[Object]] - Unit to play movement data on | |p1= unit: [[Object]] - Unit to play movement data on |
Revision as of 22:41, 18 January 2021
Description
- Description:
- Plays back input movement data on input unit. Simplified.
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, data, varDone, stateIngnore, obsolete_1, obsolete_2, skipTime] spawn BIS_fnc_UnitPlay
- Parameters:
- unit: Object - Unit to play movement data on
- data: Array - Movement data recorder by BIS_fnc_UnitCapture
- varDone: Array - (Optional, default []) Variable to set on specified Object once playback has finished in format:
- stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
- obsolete_1: Nothing - Obsolete param, preserved because of backward compatibility
- obsolete_2: Nothing - Obsolete param, preserved because of backward compatibility
- skipTime: Number - (Optional, default 0) Amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
- Return Value:
- Boolean - Always true
Examples
- Example 1:
[ vehicle player, _unitCaptureData ] spawn BIS_fnc_UnitPlay
Additional Information
- See also:
- BIS_fnc_UnitCaptureFiringBIS_fnc_UnitCaptureSimpleBIS_fnc_UnitPlaySimpleBIS_fnc_UnitPlayFiringBIS_fnc_UnitCapture
Notes
-
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