Channel IDs: Difference between revisions
Category: Scripting Topics
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| 6 - 15 || Custom Channels || Content<ref name="content" /> will only be available for players which have been assigned to this channel. See [[radioChannelAdd]] || Custom channels can be created on the fly. See [[radioChannelCreate]]. | | 6 - 15 || Custom Channels || Content<ref name="content" /> will only be available for players which have been assigned to this channel. See [[radioChannelAdd]] || Custom channels can be created on the fly. See [[radioChannelCreate]]. | ||
{{Warning|The '''custom channel ID''' returned by [[radioChannelCreate]] is going to be in a range from 1 - 10 (0 if failed). Internally, these numbers are converted to the '''channel IDs''' 6 - 15 which are reserved for custom channels. | {{Feature|$Warning|The '''custom channel ID''' returned by [[radioChannelCreate]] is going to be in a range from 1 - 10 (0 if failed). Internally, these numbers are converted to the '''channel IDs''' 6 - 15 which are reserved for custom channels. | ||
{{{!}} class{{=}}"wikitable" | {{{!}} class{{=}}"wikitable" | ||
{{!}}- | {{!}}- | ||
Revision as of 01:18, 7 February 2021
Introduction
In Arma 3, chat, radio, VON and markers all use the same channel ID system. However, channel IDs for custom channels behave a bit differently. This is explained in the table below.
Channel Explanation
| Channel ID | Channel Name | Visible To | Additional Information |
|---|---|---|---|
| -1 | None | Is used when a marker is created with createMarker and the channelID parameter was not defined. Markers in "none" channel are visible in all other channels as well. | |
| 0 | Global | All players. | |
| 1 | Side | Content[1] is only visible to the side of the player who created it. | |
| 2 | Command | ||
| 3 | Group | Content[1] is only visible for the players in the group of the player who created it. | This channel cannot be disabled. It's the default fallback channel if all other channels are disabled. |
| 4 | Vehicle | Content[1] is only visible to the vehicle's crew. | |
| 5 | Direct | To players in close proximity. | |
| 6 - 15 | Custom Channels | Content[1] will only be available for players which have been assigned to this channel. See radioChannelAdd | Custom channels can be created on the fly. See radioChannelCreate.
-unknown feature ("$Warning") defined- |
Custom Channel ID Example
// Create custom channel _customChannelID = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [player]]; // _customChannelID is 1
// Switch current channel of the player to the newly created channel. setCurrentChannel 6; // Note the channel ID used here. Even though the ID returned by radioChannelCreate is 1, we have to use 6 as channel ID. See table above.
// Let us use this channel for a message player customChat [_customChannelID, "Hi, I am a custom chat message"]; // Since this command uses the customChannelID we have to use 1 (_customChannelID) here
See Also
Footnotes