setParticleFire: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " | }}" to " }}") |
m (Text replacement - " {{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}} " to "") |
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| [[Arma 3 Particle Effects]], [[ParticleArray]], [[setParticleParams]], [[setParticleRandom]], [[setParticleCircle]], [[setDropInterval]], [[drop]], [[setParticleClass]] | | [[Arma 3 Particle Effects]], [[ParticleArray]], [[setParticleParams]], [[setParticleRandom]], [[setParticleCircle]], [[setDropInterval]], [[drop]], [[setParticleClass]] | ||
}} | }} | ||
Revision as of 14:31, 15 February 2021
Description
- Description:
- Description needed
- Groups:
- Particles
Syntax
- Syntax:
- Syntax needed
- Parameters:
- source: Object
- [coreIntensity, coreDistance, damageTime]: Array
- coreIntensity: Number - damage in the center of fire
- coreDistance: Number - how far can unit get damage
- damageTime: Number - how often is unit getting damage
- Return Value:
- Return value needed
Examples
- Example 1:
_emitter = "#particlesource" createVehicleLocal (getPos player); _emitter setParticleClass "MediumSmoke"; _emitter setParticleFire [0.3,1.0,0.1];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note