getPylonMagazines: Difference between revisions

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m (Text replacement - " {{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}} " to "")
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|x1= <code>[[getPylonMagazines]] ([[vehicle]] [[player]]) </code>
|x1= <code>[[getPylonMagazines]] ([[vehicle]] [[player]]) </code>


| [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]],[[magazinesAllTurrets]]
|seealso= [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]],[[magazinesAllTurrets]]
}}
}}



Revision as of 23:48, 16 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Vehicle Loadouts

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object
Return Value:
Return value needed

Examples

Example 1:
getPylonMagazines (vehicle player)

Additional Information

See also:
Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonanimateBaysetPylonsPrioritysetPylonLoadoutmagazinesAllTurrets

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on May 12, 2017 - 19:58 (UTC)
AgentRev
The indexes of the returned array's elements are relative to the pylon indexes, such that element 0 is pylon 1, element 1 is pylon 2, etc.