setVehicleAmmoDef: Difference between revisions
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m (Text replacement - " {{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}} " to "") |
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|x1= <code>[[player]] [[setVehicleAmmoDef]] 0;</code> | |x1= <code>[[player]] [[setVehicleAmmoDef]] 0;</code> | ||
| [[setVehicleAmmo]], [[ammo]], [[setAmmo]], [[setAmmoCargo]], [[turretLocal]] | |seealso= [[setVehicleAmmo]], [[ammo]], [[setAmmo]], [[setAmmoCargo]], [[turretLocal]] | ||
}} | }} | ||
Revision as of 00:07, 17 February 2021
Description
- Description:
- Description needed
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object - Unit or vehicle.
- value: Number - From 0 (no ammo) to 1 (fully loaded).
- Return Value:
- Return value needed
Examples
- Example 1:
player setVehicleAmmoDef 0;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 20, 2014 - 21:49 (UTC)
- Actium
- For vehicles this command operates relative to its stock magazine loadout (i.e. its CfgVehicles magazines[] values). Thus setVehicleAmmoDef 1 will fully restore a vehicle to its default ammunition capacity, resetting any changes made by intentionally/implicitly adding/removing magazines. Use setVehicleAmmo to operate in relation to a vehicle's current magazine loadout. --Actium (talk) 22:49, 20 December 2014 (CET)