BIS fnc moveIn: Difference between revisions

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m (Undo revision 237810 by R3vo (talk))
Tag: Undo
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|mp= ''unit'' must be '''[[local]]'''
|mp= ''unit'' must be '''[[local]]'''


| [[moveInDriver]], [[moveInGunner]], [[moveInCommander]], [[moveInCargo]], [[moveInTurret]], [[moveInAny]]
|seealso= [[moveInDriver]], [[moveInGunner]], [[moveInCommander]], [[moveInCargo]], [[moveInTurret]], [[moveInAny]]
}}
}}



Revision as of 00:26, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Multiplayer:
unit must be local
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object
unit: Object - the unit to move into vehicle
role: Array - wanted seat, in format ["role"] or ["role", turretPath]. Can be one of:
  • "driver"
  • "gunner"
  • "commander"
  • "cargo"
  • "turret"
  • "": will load unit in the first available seat (using moveInAny)
Return Value:
Return value needed

Examples

Example 1:
[myCar, player, "cargo"] [call]] BIS_fnc_moveIn;
Example 2:
[myTank, player, ["turret", [0]]] [call]] BIS_fnc_moveIn;
Example 3:
[myTank, player, ["turret", -1]] [call]] BIS_fnc_moveIn; // will moveInDriver the player

Additional Information

See also:
moveInDrivermoveInGunnermoveInCommandermoveInCargomoveInTurretmoveInAny

Notes

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Only post proven facts here! Add Note