setVehicleAmmoDef: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">") |
||
Line 30: | Line 30: | ||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt></dt> | |||
<dd class="notedate">Posted on December 20, 2014 - 21:49 (UTC)</dd> | <dd class="notedate">Posted on December 20, 2014 - 21:49 (UTC)</dd> | ||
<dt class="note">[[User:Actium|Actium]]</dt> | <dt class="note">[[User:Actium|Actium]]</dt> |
Revision as of 13:39, 5 April 2021
Description
- Description:
- Description needed
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object - Unit or vehicle.
- value: Number - From 0 (no ammo) to 1 (fully loaded).
- Return Value:
- Return value needed
Examples
- Example 1:
player setVehicleAmmoDef 0;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 20, 2014 - 21:49 (UTC)
- Actium
- For vehicles this command operates relative to its stock magazine loadout (i.e. its CfgVehicles magazines[] values). Thus setVehicleAmmoDef 1 will fully restore a vehicle to its default ammunition capacity, resetting any changes made by intentionally/implicitly adding/removing magazines. Use setVehicleAmmo to operate in relation to a vehicle's current magazine loadout. --Actium (talk) 22:49, 20 December 2014 (CET)