createTrigger: Difference between revisions
m (Text replacement - "v1\.53\.[0-9]{6}" to "v1.54")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "  <dd class="notedate">" to " <dt><dt> <dd class="notedate">")  | 
				||
| Line 72: | Line 72: | ||
<dl class="command_description">  | <dl class="command_description">  | ||
<!-- Note Section BEGIN -->  | <!-- Note Section BEGIN -->  | ||
<dt><dt>  | |||
<dd class="notedate">Posted on March 6, 2013 - 14:15 (CEST)</dd>  | <dd class="notedate">Posted on March 6, 2013 - 14:15 (CEST)</dd>  | ||
<dt class="note">[[User:TeaCup|teaCup]]</dt>  | <dt class="note">[[User:TeaCup|teaCup]]</dt>  | ||
Revision as of 00:11, 6 April 2021
Description
- Description:
 - Description needed
 - Groups:
 - Triggers
 
Syntax
- Syntax:
 - Syntax needed
 - Parameters:
 - [type, position, makeGlobal]: Array
 - type: String - usually "EmptyDetector"
 - position: Position2D, Position3D or Object
 - makeGlobal (Optional): Boolean - locality flag (available since Arma 3 v1.44)
 - Return Value:
 - Return value needed
 
Examples
- Example 1:
 _trg = createTrigger ["EmptyDetector", getPos player]; _trg setTriggerArea [5, 5, 0, false]; _trg setTriggerActivation ["CIV", "PRESENT", true]; _trg setTriggerStatements ["this", "hint 'Civilian near player'", "hint 'no civilian near'"];- Example 2:
 - Open/close Bar Gate automatically: 
//--- init of the Bar Gate if (isServer) then { _gateTrigger = createTrigger ["EmptyDetector", getPosWorld this, false]; _gateTrigger setVariable ["BarGateObj", this]; _gateTrigger setTriggerActivation ["ANYPLAYER", "PRESENT", true]; _gateTrigger setTriggerArea [5, 25, getDir this, true]; _gateTrigger setTriggerStatements [ "this", "thisTrigger getVariable ""BarGateObj""; animateSource [""Door_1_sound_source"", 1]", "thisTrigger getVariable ""BarGateObj""; animateSource [""Door_1_sound_source"", 0]" ]; }; 
Additional Information
- See also:
 - setTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypesetEffectConditionsetSoundEffectsetMusicEffectsetTitleEffectdeleteVehiclesynchronizeWaypointsynchronizeTriggercreateGuardedPointtriggerIntervalsetTriggerIntervalenableSimulationsimulationEnabled
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on March 6, 2013 - 14:15 (CEST)
 - teaCup
 - Calling list immediately after creating a trigger this way (and setting up activation, area, statements, timeout, etc..), will return <null> instead of an array. It seems the trigger needs about 1 second to initialise, after which it will behave as expected: returning an array of all the objects inside the trigger (the ones matching the criteria), or an empty array.