setAmmoOnPylon: Difference between revisions
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m (Text replacement - "|gr1= Vehicle Loadouts" to "|gr1= Pylons") |
m (Text replacement - "|gr1= Pylons" to "|gr1= Vehicle Loadouts") |
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|1.70 | |1.70 | ||
|gr1= | |gr1= Vehicle Loadouts | ||
|Set count of ammo in magazine on pylon (supports pylon name since Arma 3 v1.94) | |Set count of ammo in magazine on pylon (supports pylon name since Arma 3 v1.94) |
Revision as of 09:28, 4 May 2021
Description
- Description:
- Description needed
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- [pylon, ammocount]: Array
- pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
- ammocount: Number - ammo count
- Return Value:
- Return value needed
Examples
- Example 1:
vehicle player setAmmoOnPylon [1, 12];
- Example 2:
vehicle player setAmmoOnPylon ["pylon1", 12];
Additional Information
- See also:
- Arma 3: Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinesanimatePylonanimateBaysetPylonsPrioritysetPylonLoadoutsetMagazineTurretAmmo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 18, 2017 - 14:20 (UTC)
- Commy2
- The pylon indices start at 1 and not at 0.