selectNoPlayer: Difference between revisions

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<dl class="command_description">
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<dd class="notedate">Posted 09:48, 15 October 2010 (CEST)</dd>
<dd class="notedate">Posted 09:48, 15 October 2010 (CEST)</dd>
<dt class="note">[[User:Worldeater|Worldeater]] </dt>
<dt class="note">[[User:Worldeater|Worldeater]] </dt>

Revision as of 21:42, 5 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Multiplayer:
Works only in Single Player
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
Single player: selectNoPlayer; hint str player; //<NULL-object> Rough multiplayer emulation: _noPlayer = createGroup sideLogic createUnit [ "Logic", [0,0,1000], [], 0, "NONE" ]; selectPlayer _noPlayer; hint str player; //L Charlie 4-3:1 (KK)

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted 09:48, 15 October 2010 (CEST)
Worldeater
Player returns objNull after this command has been used. It also has at least the following side effects: closeDialog won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with selectPlayer. Using objNull won't cut it in this case.