selectNoPlayer: Difference between revisions
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Revision as of 17:44, 8 June 2021
Description
- Description:
 - Description needed
 - Multiplayer:
 - Works only in Single Player
 - Groups:
 - Object Manipulation
 
Syntax
- Syntax:
 - Syntax needed
 - Return Value:
 - Return value needed
 
Examples
- Example 1:
 - Single player:
selectNoPlayer; hint str player; //<NULL-object>Rough multiplayer emulation:_noPlayer = createGroup sideLogic createUnit [ "Logic", [0,0,1000], [], 0, "NONE" ]; selectPlayer _noPlayer; hint str player; //L Charlie 4-3:1 (KK) 
Additional Information
- See also:
 - See also needed
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted 09:48, 15 October 2010 (CEST)
 - Worldeater
 - Player returns objNull after this command has been used. It also has at least the following side effects: closeDialog won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with selectPlayer. Using objNull won't cut it in this case.