isOnRoad: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
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<dd class="notedate">Posted on November 24, 2017 - 21:31 (UTC)</dd> | <dd class="notedate">Posted on November 24, 2017 - 21:31 (UTC)</dd> |
Revision as of 13:36, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Roads and Airports
Syntax
- Syntax:
- Syntax needed
- Parameters:
- position: Object or Array in format PositionAGL (especially on bridges) or (since Arma 3 v2.00) Position2D, in which case Z will be automatically deduced as the height of the road surface
- Return Value:
- Boolean
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 24, 2017 - 21:31 (UTC)
- Tankbuster
- Some roadobjects will return false when using this command. invisibleroadway_square_f.p3d is found by the nearRoads command, yet will return false for isOnRoad.