BIS fnc nearestRoad: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=") |
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| Find the nearest road segment to certain position, within given radius. | | Find the nearest road segment to certain position, within given radius. | ||
| [center'', radius, blacklist''] call [[BIS_fnc_nearestRoad]] | |s1=[center'', radius, blacklist''] call [[BIS_fnc_nearestRoad]] | ||
|p1= center: [[Position]] | |p1= center: [[Position]] |
Revision as of 19:31, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Positions
Syntax
- Syntax:
- [center, radius, blacklist] call BIS_fnc_nearestRoad
- Parameters:
- center: Position
- radius: Number - (Optional, default 50) search radius from center
- blacklist: Array - (Optional, default []) blacklisted road objects
- Return Value:
- Object - nearest road object, objNull if not found
Examples
- Example 1:
_nearestRoad = [getPosATL player, 500] call BIS_fnc_nearestRoad;
- Example 2:
_nearestRoad = [getPosATL vehicle player, 50, getPosATL vehicle player nearRoads 20] call BIS_fnc_nearestRoad;
Additional Information
- See also:
- nearRoadsisOnRoadroadAtroadsConnectedTo
Notes
-
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