vectorDotProduct: Difference between revisions

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m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>")
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| Dot product of two 3D vectors.
| Dot product of two 3D vectors.


| vector1 [[vectorDotProduct]] vector2
|s1=  vector1 [[vectorDotProduct]] vector2


|p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
|p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)

Revision as of 23:27, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Vectors

Syntax

Syntax:
vector1 vectorDotProduct vector2
Parameters:
vector1: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
vector2: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
Return Value:
Number

Examples

Example 1:
_dot = [1,0,1] vectorDotProduct [0,0,2];

Additional Information

See also:
vectorAddvectorDiffvectorCrossProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTomatrixMultiplymatrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 28 Jun, 2014
ffur2007slx2_5
Arma 3 logo black.png1.22 Algorithm: Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = (x1 * x2) + (y1 * y2) + (z1 * z2); It is recommended to use vectorDotProduct instead of BIS_fnc_dotProduct.