setVehicleAmmoDef: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>") |
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| Sets how much ammunition (compared to the configuration of magazines defined in the vehicle's class) the vehicle has. Note that the ammo will only be added to [[local]] turrets. To check the locality of turret use [[turretLocal]]. | | Sets how much ammunition (compared to the configuration of magazines defined in the vehicle's class) the vehicle has. Note that the ammo will only be added to [[local]] turrets. To check the locality of turret use [[turretLocal]]. | ||
| unit '''setVehicleAmmoDef''' value | |s1= unit '''setVehicleAmmoDef''' value | ||
|p1= unit: [[Object]] - Unit or vehicle. | |p1= unit: [[Object]] - Unit or vehicle. |
Revision as of 23:28, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- unit setVehicleAmmoDef value
- Parameters:
- unit: Object - Unit or vehicle.
- value: Number - From 0 (no ammo) to 1 (fully loaded).
- Return Value:
- Nothing
Examples
- Example 1:
player setVehicleAmmoDef 0;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 20, 2014 - 21:49 (UTC)
- Actium
- For vehicles this command operates relative to its stock magazine loadout (i.e. its CfgVehicles magazines[] values). Thus setVehicleAmmoDef 1 will fully restore a vehicle to its default ammunition capacity, resetting any changes made by intentionally/implicitly adding/removing magazines. Use setVehicleAmmo to operate in relation to a vehicle's current magazine loadout. --Actium (talk) 22:49, 20 December 2014 (CET)