setUserActionText: Difference between revisions
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Revision as of 23:37, 13 June 2021
Description
- Description:
- Changes user added action (see addAction) menu item text.
Since Arma 3 v1.62 it is possible to set 2 more optional texts, one for background and one for foreground when action is displayed on the screen (showWindow = true)
- Groups:
- Interaction
Syntax
- Syntax:
- object setUserActionText [actionIndex, textMenu, textWindowBackground, textWindowForeground]
- Parameters:
- object: Object - object the action is added to
- [actionIndex, textMenu, textWindowBackground, textWindowForeground] : Array
- actionIndex: Number - action id returned by addAction
- textMenu: String or Structured Text - Text title shown in scroll action menu
- textWindowBackground (Optional): String or Structured Text - Text displayed at background (Since Arma 3 v1.62)
- textWindowForeground (Optional): String or Structured Text - Text displayed at foreground (Since Arma 3 v1.62)
- Return Value:
- Nothing
Examples
- Example 1:
_id = player addAction ["Hello", ""]; player setUserActionText [_id, "Good Bye"];
- Example 2:
_id = billboard addAction ["Some Action", {}]; billboard setUserActionText [ _id, "Some Action", "<t color='#ff0000'>Background-----------------</t><br>Multiline<br>Multiline<br>Multiline<br>. . .", "<t color='#00ff00'>-----------------Foreground</t>" ];
Additional Information
- See also:
- actionIDsactionParamsaddActioninGameUISetEventHandlershowHUDinputActionremoveActionremoveAllActionsaction
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note