BIS fnc nearestRoad: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
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|p3= blacklist: [[Array]] - (Optional, default []) blacklisted road objects | |p3= blacklist: [[Array]] - (Optional, default []) blacklisted road objects | ||
|r1=[[Object]] - nearest road object, [[objNull]] if not found | |r1= [[Object]] - nearest road object, [[objNull]] if not found | ||
|x1= <code>_nearestRoad = [<nowiki/>[[getPosATL]] [[player]], 500] [[call]] [[BIS_fnc_nearestRoad]];</code> | |x1= <code>_nearestRoad = [<nowiki/>[[getPosATL]] [[player]], 500] [[call]] [[BIS_fnc_nearestRoad]];</code> |
Revision as of 22:26, 7 August 2021
Description
- Description:
- Find the nearest road segment to certain position, within given radius.
- Execution:
- call
- Groups:
- Positions
Syntax
- Syntax:
- [center, radius, blacklist] call BIS_fnc_nearestRoad
- Parameters:
- center: Position
- radius: Number - (Optional, default 50) search radius from center
- blacklist: Array - (Optional, default []) blacklisted road objects
- Return Value:
- Object - nearest road object, objNull if not found
Examples
- Example 1:
_nearestRoad = [getPosATL player, 500] call BIS_fnc_nearestRoad;
- Example 2:
_nearestRoad = [getPosATL vehicle player, 50, getPosATL vehicle player nearRoads 20] call BIS_fnc_nearestRoad;
Additional Information
- See also:
- nearRoadsisOnRoadroadAtroadsConnectedTo
Notes
-
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