allUnitsUAV: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " |r1=[[" to " |r1= [[")
Line 12: Line 12:
|s1= [[allUnitsUAV]]
|s1= [[allUnitsUAV]]


|r1=[[Array]] of [[Object]]s - Array of UAV vehicles
|r1= [[Array]] of [[Object]]s - Array of UAV vehicles


|x1= <code>[[hint]] [[format]] ["Number of UAV(s) on the map: %1", [[count]] [[allUnitsUAV]]];</code>
|x1= <code>[[hint]] [[format]] ["Number of UAV(s) on the map: %1", [[count]] [[allUnitsUAV]]];</code>

Revision as of 22:38, 7 August 2021

Hover & click on the images for description

Description

Description:
Return a list of all UAV vehicles.
Groups:
Remote ControlObject Detection

Syntax

Syntax:
allUnitsUAV
Return Value:
Array of Objects - Array of UAV vehicles

Examples

Example 1:
hint format ["Number of UAV(s) on the map: %1", count allUnitsUAV];
Example 2:
{ _x setDamage 1 } forEach allUnitsUAV;

Additional Information

See also:
unitIsUAVallCuratorsallGroupsallDeadplayableUnitsswitchableUnitsvehiclesallDeadMenagentsshowUAVFeedshownUAVFeedgetConnectedUAVUAVControlconnectTerminalToUAVisUAVConnected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 10, 2014 - 01:23 (UTC)
AgentRevolution
This command returns a list of all unmanned vehicles, not the UAV AI units inside them, as the name might otherwise suggest.