BIS fnc endMission: Difference between revisions
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{{Template:TabView | |||
|selected= 2 | |||
|title1= {{Icon|tkoh|24|link=}} {{tkoh}} | |||
|content1= | |||
{{RV|type=function | |||
|game1= tkoh | |||
|version1= 1.00 | |||
|eff= local | |||
|gr1= Missions | |||
|descr= Ends mission with the specified ending. Always ends with a 4 seconds black out effect. | |||
{{Feature|informative|''nextMission'' and ''endingId'' parameters are assembled together to define which ending is called, in format <tt>nextMission_endType</tt>.}} | |||
|s1= [nextMission, endingId, displayText, isSuccess, code] call [[BIS_fnc_endMission]] | |||
|p1= nextMission: [[String]] - (Optional, default [[worldName]]) | |||
|p2= endingId: [[Number]] - (Optional, default 1) | |||
|p3= displayText: [[String]] - (Optional, default "") text displayed on black out | |||
|p4= isSuccess: [[Boolean]] - (Optional, default [[true]]) [[true]] to [[endMission]], [[false]] to [[failMission]] | |||
|p5= successCode: [[Code]] - code executed right before mission ends, only if ''isSuccess'' is set to [[true]] | |||
|r1= [[Boolean]] | |||
|x1= <code>["mission2", 1, "You won"] [[call]] [[BIS_fnc_endMission]]; {{cc|[[endMission]] "mission2_1"}}</code> | |||
|x2= <code>["mission2", 1, "You lose", [[false]]] [[call]] [[BIS_fnc_endMission]]; {{cc|[[failMission]] "mission2_1"}}</code> | |||
|seealso= [[Debriefing]], [[endMission]], [[failMission]] | |||
}} | |||
|title2= {{Icon|arma3|24|link=}} {{arma3}} | |||
|content2= | |||
{{RV|type=function | {{RV|type=function | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 0.50 | |version1= 0.50 | ||
|eff= local | |eff= local | ||
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|gr1= Missions | |gr1= Missions | ||
|descr= Ends mission with a fade effect, marks it finished for Steam and activates a key in format {{ic|[[activateKey]] [[format]] ["BIS_%1.%2_done", [[missionName]], [[worldName]]];}} | |descr= Ends mission with a signature shot or a fade effect, marks it finished for Steam and activates a key in format {{ic|[[activateKey]] [[format]] ["BIS_%1.%2_done", [[missionName]], [[worldName]]];}}. | ||
|s1= [endName, isVictory, fadeType, playMusic, cancelTasks] call [[BIS_fnc_endMission]] | {{Feature|important|This function should always be used instead of the simple [[endMission]]/[[failMission]] commands or trigger endings; otherwise, singleplayer scenarios will not properly be marked as played/finished in the game and on Steam!}} | ||
|s1= [endName, isVictory, fadeType, playMusic, cancelTasks] call [[BIS_fnc_endMission]] | |||
|p1= endName (Optional, default "end1"): | |p1= endName (Optional, default "end1"): | ||
* [[String]] - End type from {{ic|[[configfile]] >> "CfgDebriefing"}}. Same as with [[endMission]] and [[failMission]] | * [[String]] - End type from {{ic|[[configfile]] >> "CfgDebriefing"}}. Same as with [[endMission]] and [[failMission]] | ||
* [[Array]] - In format [endName, ID], will be composed to "endName_ID" string | * [[Array]] - In format [endName, ID], will be composed to "endName_ID" string | ||
|p2= isVictory: [[Boolean]] - (Optional, default [[true]]) [[true|True]] for successful end, false for failed end | |p2= isVictory: [[Boolean]] - (Optional, default [[true]]) [[true|True]] for successful end, false for failed end | ||
|p3= fadeType: [[Boolean]] or [[Number]] - (Optional, default [[true]]) true for signature [[Debriefing|closing shot]]. When number, simple fade to black of given duration is used | |p3= fadeType: [[Boolean]] or [[Number]] - (Optional, default [[true]]) true for signature [[Debriefing|closing shot]]. When number, simple fade to black of given duration is used | ||
|p4= playMusic: [[Boolean]] - (Optional, default [[true]]) [[false|False]] to disable automatic music during [[Debriefing|closing shot]] | |p4= playMusic: [[Boolean]] - (Optional, default [[true]]) [[false|False]] to disable automatic music during [[Debriefing|closing shot]] | ||
|p5= cancelTasks: (Optional, default [[false]]): [[Boolean]] - [[true|True]] to cancel all pending tasks | |p5= cancelTasks: (Optional, default [[false]]): [[Boolean]] - [[true|True]] to cancel all pending tasks | ||
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|x1= <code>"end1" [[call]] [[BIS_fnc_endMission]];</code> | |x1= <code>"end1" [[call]] [[BIS_fnc_endMission]];</code> | ||
|x2= <code | |x2= <code>["epicFail", [[false]], 2] [[call]] [[BIS_fnc_endMission]];</code> | ||
|seealso= [[BIS_fnc_endMissionServer]], [[Debriefing]], [[endMission]], [[markAsFinishedOnSteam]] | |seealso= [[BIS_fnc_endMissionServer]], [[Debriefing]], [[endMission]], [[markAsFinishedOnSteam]] | ||
}} | |||
}} | }} | ||
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<dd class="notedate">Posted on March 21, 2016 - 11:12 (UTC)</dd> | <dd class="notedate">Posted on March 21, 2016 - 11:12 (UTC)</dd> | ||
<dt class="note">[[User:R3vo|R3vo]]</dt> | <dt class="note">[[User:R3vo|R3vo]]</dt> | ||
<dd class="note"> | <dd class="note">To end a multiplayer mission one can use {{ic|["end1", [[true]]] [[remoteExecCall]] ["[[BIS_fnc_endMission]]", 0];}} - see also [[BIS_fnc_endMissionServer]].</dd> | ||
To end a multiplayer mission one can use {{ic|["end1", [[true]] | |||
</dd> | |||
</dl> | </dl> |
Revision as of 20:35, 21 August 2021
Take On Helicopters
Arma 3
Description
- Description:
- Ends mission with the specified ending. Always ends with a 4 seconds black out effect.
- Execution:
- call
- Groups:
- Missions
Syntax
- Syntax:
- [nextMission, endingId, displayText, isSuccess, code] call BIS_fnc_endMission
- Parameters:
- nextMission: String - (Optional, default worldName)
- endingId: Number - (Optional, default 1)
- displayText: String - (Optional, default "") text displayed on black out
- isSuccess: Boolean - (Optional, default true) true to endMission, false to failMission
- successCode: Code - code executed right before mission ends, only if isSuccess is set to true
- Return Value:
- Boolean
Examples
- Example 1:
["mission2", 1, "You won"] call BIS_fnc_endMission; // endMission "mission2_1"
- Example 2:
["mission2", 1, "You lose", false] call BIS_fnc_endMission; // failMission "mission2_1"
Additional Information
- See also:
- DebriefingendMissionfailMission
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Description
- Description:
- Ends mission with a signature shot or a fade effect, marks it finished for Steam and activates a key in format
activateKey format ["BIS_%1.%2_done", missionName, worldName];
. - Execution:
- call
- Groups:
- Missions
Syntax
- Syntax:
- [endName, isVictory, fadeType, playMusic, cancelTasks] call BIS_fnc_endMission
- Parameters:
- endName (Optional, default "end1"):
- String - End type from
configfile >> "CfgDebriefing"
. Same as with endMission and failMission - Array - In format [endName, ID], will be composed to "endName_ID" string
- String - End type from
- isVictory: Boolean - (Optional, default true) True for successful end, false for failed end
- fadeType: Boolean or Number - (Optional, default true) true for signature closing shot. When number, simple fade to black of given duration is used
- playMusic: Boolean - (Optional, default true) False to disable automatic music during closing shot
- cancelTasks: (Optional, default false): Boolean - True to cancel all pending tasks
- Return Value:
- Boolean
Examples
- Example 1:
"end1" call BIS_fnc_endMission;
- Example 2:
["epicFail", false, 2] call BIS_fnc_endMission;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 21, 2016 - 11:12 (UTC)
- R3vo
- To end a multiplayer mission one can use
["end1", true] remoteExecCall ["BIS_fnc_endMission", 0];
- see also BIS_fnc_endMissionServer.