combatMode: Difference between revisions
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|x1= <code>[[if]] ([[combatMode]] _grp1 == "BLUE") [[then]] {_grp1 [[setCombatMode]] "GREEN"};</code> | |x1= <code>[[if]] ([[combatMode]] _grp1 == "BLUE") [[then]] {_grp1 [[setCombatMode]] "GREEN"};</code> | ||
|seealso= [[Combat Modes]] | |seealso= [[Combat Modes]] [[setCombatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]], [[setUnitCombatMode]], [[unitCombatMode]], [[setCombatBehaviour]], [[combatBehaviour]] | ||
}} | }} | ||
Revision as of 12:56, 20 January 2022
Description
- Description:
- Returns the combat mode of the given AI group. See setCombatMode for more information about combat modes.
- Groups:
- Groups
Syntax
- Syntax:
- combatMode group
- Parameters:
- group: Group or Object - If the argument is unit Object, unit's current group is used.
- Return Value:
- String - one of:
- "BLUE"
- "GREEN"
- "WHITE"
- "YELLOW"
- "RED"
- "ERROR"
Examples
- Example 1:
if (combatMode _grp1 == "BLUE") then {_grp1 setCombatMode "GREEN"};
Additional Information
- See also:
- Combat Modes setCombatModebehavioursetBehaviourskillsetSkillArma 3 AI SkillsetUnitCombatModeunitCombatModesetCombatBehaviourcombatBehaviour
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Ceeeb
- In OFP v1.96, combatMode return value does not change when unit's combat mode is set with radio commands, i.e troops under the player's command.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups