roleDescription: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
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|x1= <code>_playerRole = [[roleDescription]] [[player]];</code>
|x1= <code>_playerRole = [[roleDescription]] [[player]];</code>


|seealso= [[name]] [[getPlayerUID]] [[vehicleVarName]], [[worldName]], [[briefingName]], [[missionName]], [[serverName]]
|seealso= [[name]] [[getPlayerUID]] [[vehicleVarName]] [[worldName]], [[briefingName]], [[missionName]], [[serverName]]
}}
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Revision as of 17:41, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns unit description set in the editor and visible on role selection screen in multiplayer.
Problems:
Does not work in single player.
Groups:
Object ManipulationMultiplayer

Syntax

Syntax:
roleDescription unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
_playerRole = roleDescription player;

Additional Information

See also:
name getPlayerUID vehicleVarName worldNamebriefingNamemissionNameserverName

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on June 29, 2015 - 12:05 (UTC)
Killzone Kid
One thing you should know about roles. When switching to units placed in editor on the fly in MP, it could mess up the role of the player. Could be bug, could be intended, but I would not recommend doing this. Create new unit dynamically if you need to switch to. Anyway, if role of the unit is messed up so is roleDescription.
Posted on May 26, 2017 - 01:10 (UTC)
Pierre MGI
roleDescription works for playableUnits only. That means not on AI disabled in lobby and not in SP (even for player).