weaponsItemsCargo: Difference between revisions

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|x2= <code>[[weaponsItemsCargo]] _weaponholder;</code>
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|seealso= [[weaponsItems]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[handgunItems]] [[addPrimaryWeaponItem]] [[addSecondaryWeaponItem]] [[addHandgunItem]], [[primaryWeapon]], [[secondaryWeapon]], [[handgunWeapon]], [[weaponAccessories]], [[weaponAccessoriesCargo]], [[addWeaponWithAttachmentsCargoGlobal]]
|seealso= [[weaponsItems]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[handgunItems]] [[addPrimaryWeaponItem]] [[addSecondaryWeaponItem]] [[addHandgunItem]] [[primaryWeapon]], [[secondaryWeapon]], [[handgunWeapon]], [[weaponAccessories]], [[weaponAccessoriesCargo]], [[addWeaponWithAttachmentsCargoGlobal]]
}}
}}

Revision as of 21:59, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns an array with subarrays contains class names and also names of connected items of all the vehicle's cargo weapons in weaponsItems format. If weapon has no magazine, an empty array [] is returned instead of magazine info. If the argument is a vehicle with weapons, vehicles cargo is searched, unlike with weaponsItems command, which will return vehicle's weapons instead.
  • Since Arma 3 v1.96 the returned array always contains secondary muzzle magazine info and consistent with getUnitLoadout format for weapon items.
Groups:
ContainersVehicle Inventory

Syntax

Syntax:
weaponsItemsCargo vehicle
Parameters:
vehicle: Object
Return Value:
Array - see weaponsItems

Examples

Example 1:
weaponsItemsCargo vehicle player;
Example 2:
weaponsItemsCargo _weaponholder;

Additional Information

See also:
weaponsItems primaryWeaponItems secondaryWeaponItems handgunItems addPrimaryWeaponItem addSecondaryWeaponItem addHandgunItem primaryWeaponsecondaryWeaponhandgunWeaponweaponAccessoriesweaponAccessoriesCargoaddWeaponWithAttachmentsCargoGlobal

Notes

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