weaponsItemsCargo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x2= <code>[[weaponsItemsCargo]] _weaponholder;</code> | |x2= <code>[[weaponsItemsCargo]] _weaponholder;</code> | ||
|seealso= [[weaponsItems]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[handgunItems]] [[addPrimaryWeaponItem]] [[addSecondaryWeaponItem]] [[addHandgunItem]] [[primaryWeapon]] [[secondaryWeapon]] [[handgunWeapon]] [[weaponAccessories]] | |seealso= [[weaponsItems]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[handgunItems]] [[addPrimaryWeaponItem]] [[addSecondaryWeaponItem]] [[addHandgunItem]] [[primaryWeapon]] [[secondaryWeapon]] [[handgunWeapon]] [[weaponAccessories]] [[weaponAccessoriesCargo]], [[addWeaponWithAttachmentsCargoGlobal]] | ||
}} | }} |
Revision as of 22:15, 20 January 2022
Description
- Description:
- Returns an array with subarrays contains class names and also names of connected items of all the vehicle's cargo weapons in weaponsItems format. If weapon has no magazine, an empty array [] is returned instead of magazine info. If the argument is a vehicle with weapons, vehicles cargo is searched, unlike with weaponsItems command, which will return vehicle's weapons instead.
- Since Arma 3 v1.96 the returned array always contains secondary muzzle magazine info and consistent with getUnitLoadout format for weapon items.
- Groups:
- ContainersVehicle Inventory
Syntax
- Syntax:
- weaponsItemsCargo vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Array - see weaponsItems
Examples
- Example 1:
weaponsItemsCargo vehicle player;
- Example 2:
weaponsItemsCargo _weaponholder;
Additional Information
- See also:
- weaponsItems primaryWeaponItems secondaryWeaponItems handgunItems addPrimaryWeaponItem addSecondaryWeaponItem addHandgunItem primaryWeapon secondaryWeapon handgunWeapon weaponAccessories weaponAccessoriesCargoaddWeaponWithAttachmentsCargoGlobal
Notes
-
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