isNil: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
Line 43: Line 43:
isNil { _myArray select 0 }; // returns false
isNil { _myArray select 0 }; // returns false
isNil { _myArray select 1 }; // returns false
isNil { _myArray select 1 }; // returns false
[[isNil]] { _myArray [[select]] 2 }; // returns [[true]]
isNil { _myArray [[select]] 2 }; // returns [[true]]
[[isNil]] { _myArray [[select]] 3 }; // throws a script error. only length+1 select is allowed</code>
[[isNil]] { _myArray [[select]] 3 }; // throws a script error. only length+1 select is allowed</code>


Line 49: Line 49:
<code>0 spawn {
<code>0 spawn {
systemChat str canSuspend; // chat shows true
systemChat str canSuspend; // chat shows true
isNil { hint [[str]] [[canSuspend]] }; // hint shows [[false]]
isNil { hint str [[canSuspend]] }; // hint shows [[false]]
};</code>
};</code>



Revision as of 13:05, 12 May 2022

Hover & click on the images for description

Description

Description:
Tests whether a variable is nil or undefined from its identifier, or whether the given expression evaluates to nil or Nothing.
Operation Flashpoint
This command does not exist in Operation Flashpoint/Arma: Cold War Assault but can be emulated (see Example 5).
Groups:
Variables

Syntax

Syntax:
isNil variableName
Parameters:
variableName: String - missionNamespace's or local variable's identifier (e.g "globalVariable", "_localVariable")
Return Value:
Boolean - true if variable is nil

Alternative Syntax

Syntax:
isNil code
Parameters:
code: Code - code to evaluate:
  • the code will be executed; isNil { player setDamage 1 }; will kill the player
  • the code will not be allowed to suspend while expression is evaluated, even if the parent scope allows it (see Example 4).
Return Value:
Boolean - true if code returns Nothing, false otherwise

Examples

Example 1:
if (isNil "TAG_globalVariable") then { TAG_globalVariable = 0 }; if (isNil "_localVariable") then { hint "_localVariable is nil" };
Example 2:
isNil { player getVariable "someVar" };
Example 3:
_myArray = [0, 1]; isNil { _myArray select 0 }; // returns false isNil { _myArray select 1 }; // returns false isNil { _myArray select 2 }; // returns true isNil { _myArray select 3 }; // throws a script error. only length+1 select is allowed
Example 4:
This trick forces executing something in Unscheduled Environment: 0 spawn { systemChat str canSuspend; // chat shows true isNil { hint str canSuspend }; // hint shows false };
Example 5:
Operation Flashpoint String comparison workaround: ; SQS Syntax _nil = format ["%1", _undefinedVariable] ? (format ["%1", variableToTest] == _nil) : hint "variableToTest is nil" // SQF Syntax _nil = format ["%1", _undefinedVariable]; if (format ["%1", variableToTest] == _nil) then { hint "variableToTest is nil" };

Additional Information

See also:
nil Variables Scheduler

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note