secondaryWeaponMagazine: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|r1= [[Array]]
|r1= [[Array]]


|x1= <code>hint str secondaryWeaponMagazine player; //["NLAW_F"]
|x1= <sqf>hint str secondaryWeaponMagazine player; //["NLAW_F"]
</code>
</sqf>


|x2= <code>_array <nowiki>=</nowiki> [[secondaryWeaponMagazine]] [[player]];
|x2= <code>_array <nowiki>=</nowiki> [[secondaryWeaponMagazine]] [[player]];

Revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Collects all loaded magazines from all secondaryWeapon muzzles and returns them in Array, otherwise it returns []. This command is used for infantry weapons only.
Groups:
Unit Inventory

Syntax

Syntax:
secondaryWeaponMagazine unit
Parameters:
unit: Object
Return Value:
Array

Examples

Example 1:
hint str secondaryWeaponMagazine player; //["NLAW_F"]
Example 2:
_array = secondaryWeaponMagazine player; if (count _array > 0) then { hint ("Secondary weapon is loaded with " + (_array select 0) + "!"); } else { if (secondaryWeapon player != "") then { hint "Secondary weapon is not loaded!"; } else { hint "Player doesn't have a secondary weapon!"; }; };

Additional Information

See also:
secondaryWeapon secondaryWeaponItems addSecondaryWeaponItem primaryWeaponMagazine handgunMagazine binocularMagazine

Notes

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