scriptNull: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|descr= A non-existing [[Script]] or script that has finished ([[scriptDone]]). To compare non-existent scripts use [[isNull]] or [[isEqualTo]]: | |descr= A non-existing [[Script]] or script that has finished ([[scriptDone]]). To compare non-existent scripts use [[isNull]] or [[isEqualTo]]: | ||
<sqf> | |||
scriptNull == scriptNull; // ERROR! == cannot be used with script object | |||
isNull scriptNull; // true | |||
scriptNull isEqualTo scriptNull; // true | |||
</sqf> | |||
|s1= | |s1= [[scriptNull]] | ||
|r1= [[Script]] - NULL script | |r1= [[Script]] - NULL script | ||
|x1= Wait until previous script is finished before starting a new one: | |x1= Wait until previous script is finished before starting a new one: | ||
< | <sqf> | ||
[] spawn | |||
{ | { | ||
_script = scriptNull; | _script = scriptNull; | ||
for "_i" from 1 to 10 do { | for "_i" from 1 to 10 do { | ||
waitUntil {isNull _script}; | waitUntil { isNull _script }; | ||
_script = _i spawn { | _script = _i spawn { | ||
hint format ["script %1 started", _this]; | hint format ["script %1 started", _this]; | ||
Line 28: | Line 31: | ||
}; | }; | ||
}; | }; | ||
};</ | }; | ||
</sqf> | |||
|x2= <sqf>if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { | |x2= <sqf> | ||
if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { | |||
_obj setVariable ["objScript", _obj spawn { | _obj setVariable ["objScript", _obj spawn { | ||
waitUntil {damage _this > 0.9}; | waitUntil { damage _this > 0.9 }; | ||
hint "Critical Damage!"; | hint "Critical Damage!"; | ||
}]; | }]; | ||
};</sqf> | }; | ||
</sqf> | |||
|x3= < | |x3= <sqf>str scriptNull; // <NULL-script></sqf> | ||
|seealso= [[controlNull]] [[displayNull]] [[grpNull]] [[locationNull]] [[objNull]] [[taskNull]] [[teamMemberNull]] [[configNull]] [[typeName]] [[isNull]] [[scriptDone]] [[spawn]] [[execVM]] | |seealso= [[controlNull]] [[displayNull]] [[grpNull]] [[locationNull]] [[objNull]] [[taskNull]] [[teamMemberNull]] [[configNull]] [[typeName]] [[isNull]] [[scriptDone]] [[spawn]] [[execVM]] | ||
}} | }} |
Revision as of 13:22, 13 May 2022
Description
- Description:
- A non-existing Script or script that has finished (scriptDone). To compare non-existent scripts use isNull or isEqualTo:
- Groups:
- Variables
Syntax
- Syntax:
- scriptNull
- Return Value:
- Script - NULL script
Examples
- Example 1:
- Wait until previous script is finished before starting a new one:
- Example 2:
- if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { _obj setVariable ["objScript", _obj spawn { waitUntil { damage _this > 0.9 }; hint "Critical Damage!"; }]; };
- Example 3:
Additional Information
- See also:
- controlNull displayNull grpNull locationNull objNull taskNull teamMemberNull configNull typeName isNull scriptDone spawn execVM
Notes
-
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