getEventHandlerInfo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
No edit summary
Line 9: Line 9:
|descr= Queries given event handler's information.
|descr= Queries given event handler's information.


|s1= entity [[getEventHandlerInfo]] [type, id]
|s1= oper [[getEventHandlerInfo]] [type, id]


|p1= entity: [[Object]], [[Group]], [[Control]] or [[Display]] - entity to which event handler is assigned
|p1= oper: [[Object]], [[Group]], [[Control]] or [[Display]] - subject to which event handler is assigned


|p2= type: [[String]] - event handler name
|p2= type: [[String]] - event handler name

Revision as of 08:02, 21 July 2022

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.10.

Description

Description:
Queries given event handler's information.
Groups:
Event Handlers

Syntax

Syntax:
oper getEventHandlerInfo [type, id]
Parameters:
oper: Object, Group, Control or Display - subject to which event handler is assigned
type: String - event handler name
id: Number - event handler id returned by addEventHandler, ctrlAddEventHandler, displayAddEventHandler, or addMPEventHandler
Return Value:
Array in format [exists, isLast, total] or empty array [], where:
  • exists: Boolean - event handler exists
  • isLast: Boolean - will be executed last (relevant if last event handler modifies default engine behaviour)
  • total: Number - total number of event handlers added to the same event

Alternative Syntax

Syntax:
getEventHandlerInfo [type, id]
Parameters:
type: String - event handler name
id: Number - event handler id returned by addMissionEventHandler or addMusicEventHandler
Return Value:
Array in format [exists, isLast, total] or empty array [], where:
  • exists: Boolean - event handler exists
  • isLast: Boolean - will be executed last (relevant if last event handler modifies default engine behaviour)
  • total: Number - total number of event handlers added to the same event

Examples

Example 1:
private _info = player getEventHandlerInfo ["MPKilled", 1]; // object EH
Example 2:
private _info = getEventHandlerInfo ["EachFrame", 0]; // mission EH
Example 3:
private _info = _bullet getEventHandlerInfo ["Deflected", 0]; // projectile EH
Example 4:
private _info = _group getEventHandlerInfo ["EnemyDetected", 1]; // group EH
Example 5:
private _info = _control getEventHandlerInfo ["ButtonClick", 1]; // control (UI) EH

Additional Information

See also:
addEventHandler ctrlAddEventHandler displayAddEventHandler addMPEventHandler addMissionEventHandler addMusicEventHandler

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note