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|descr= Check if given unit is local on the computer in multiplayer games - see {{ | |descr= Check if given unit is local on the computer in multiplayer games - see {{Link|Multiplayer Scripting#Locality}}.<br> | ||
This can be used to determine on which computer some code must be run. In single player all objects are local. | This can be used to determine on which computer some code must be run. In single player all objects are local. | ||
Revision as of 17:44, 4 January 2023
Description
- Description:
- Check if given unit is local on the computer in multiplayer games - see Multiplayer Scripting - Locality.
This can be used to determine on which computer some code must be run. In single player all objects are local. - Multiplayer:
- A few things to note amongst others:
- A game logic / module is always local to the server
- Terrain objects are local to every machine
- Groups:
- Multiplayer
Syntax
Alternative Syntax
- Syntax:
- local variable = value From Arma 2 v1.00 until Arma 3 v1.54 - see private for later versions
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
- Sets variable's scope:
Additional Information
- See also:
- "Local" Event Handler owner setOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Multiplayer