focusOn: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Lou Montana (talk | contribs) (Add example) |
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|r1= [[Object]] - person | |r1= [[Object]] - person | ||
|x1= <sqf> | |x1= <sqf>private _currentlyControlledUnit = focusOn;</sqf> | ||
|x2= <sqf> | |||
if (isNull player) exitWith { /* no player */ }; | |||
if (player == focusOn) then | |||
{ | |||
systemChat "You are controlling your player unit."; | |||
} | |||
else | |||
{ | |||
systemChat "You are remote-controlling a unit"; | |||
}; | |||
</sqf> | |||
|seealso= [[switchCamera]] [[cameraView]] [[cameraEffect]] [[cameraOn]] [[remoteControl]] | |seealso= [[switchCamera]] [[cameraView]] [[cameraEffect]] [[cameraOn]] [[remoteControl]] | ||
}} | }} |
Revision as of 18:03, 5 September 2023
Description
- Description:
- Returns the person the camera is focused on. If you need the vehicle, see cameraOn.
- Groups:
- Camera ControlRemote Control
Syntax
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- switchCamera cameraView cameraEffect cameraOn remoteControl
Notes
-
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