limitSpeed: Difference between revisions
Lou Montana (talk | contribs)  (Add backward speed bug game introduction)  | 
				 (Default value correction)  | 
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|p1= objectName: [[Object]]  | |p1= objectName: [[Object]]  | ||
|p2= speed: [[Number]] - in km/h;   | |p2= speed: [[Number]] - in km/h; By default, it's {{hl|2 * maxSpeed}} of the vehicle/unit (which is defined in config). See Example 1.  | ||
|r1= [[Nothing]]  | |r1= [[Nothing]]  | ||
| Line 35: | Line 35: | ||
leader player limitSpeed 5;		// set to walking speed  | leader player limitSpeed 5;		// set to walking speed  | ||
sleep 30;  | sleep 30;  | ||
leader player limitSpeed   | leader player limitSpeed (2 * getNumber(configOf leader player >> "maxSpeed"));	// remove the limit  | ||
</sqf>  | </sqf>  | ||
Latest revision as of 18:09, 28 March 2024
Description
- Description:
 - Limit the speed of an AI-driven vehicle or AI person to given value. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped.
 - Problems:
 - Since 
 1.00 and as of 
 2.14, using any negative value on a helicopter will not reset the speed limit, but will force it to fly in reverse. - Groups:
 - Unit ControlObject Manipulation
 
Syntax
- Syntax:
 - objectName limitSpeed speed
 - Parameters:
 - objectName: Object
 - speed: Number - in km/h; By default, it's 2 * maxSpeed of the vehicle/unit (which is defined in config). See Example 1.
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - Example 2:
 - addMissionEventHandler ["OnEachFrame", { hintSilent format ["myVehicle's speed: %1 km/h", speed myVehicle toFixed 2] }]; sleep 5; myVehicle limitSpeed 5;
 - Example 3:
 - // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; _this spawn { while { sleep 0.1; canMove _this } do { _this limitSpeed (_this getVariable "speedLimit"); }; }; sleep 10; _this setVariable ["speedLimit", 100]; // update the speed limit
 
Additional Information
- See also:
 - speed setCruiseControl
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Armed Assault version 1.00
 - ArmA: Armed Assault: New Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Unit Control
 - Command Group: Object Manipulation