ctrlSetPosition: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[] spawn" to "0 spawn") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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|x1= Move control: | |x1= Move control: | ||
<sqf>_control2D ctrlSetPosition [0, 0]; | <sqf> | ||
_control2D ctrlCommit 0;</sqf> | _control2D ctrlSetPosition [0, 0]; | ||
_control2D ctrlCommit 0; | |||
</sqf> | |||
|x2= Move control and resize: | |x2= Move control and resize: | ||
<sqf>_control2D ctrlSetPosition [0, 0, 1, 1]; | <sqf> | ||
_control2D ctrlCommit 0;</sqf> | _control2D ctrlSetPosition [0, 0, 1, 1]; | ||
_control2D ctrlCommit 0; | |||
</sqf> | |||
|x3= <sqf>_control3D ctrlSetPosition [0.5, 1, 0.5]; //centered and 1m away from screen</sqf> | |x3= <sqf>_control3D ctrlSetPosition [0.5, 1, 0.5]; //centered and 1m away from screen</sqf> |
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Sets wanted position and size for 2D control animation. Width and height are optional. ctrlCommit is required to complete the operation. For 3D control, param is relative [x, y, z] and no ctrlCommit is required as it cannot be animated. If target control is inside a CT_CONTROLS_GROUP, the position needs to be relative to it.
- Groups:
- GUI Control - Positioning
Syntax 1
- Syntax:
- controlName ctrlSetPosition [x, y]
- Parameters:
- controlName: Control - 2D control
- x: Number - position in x
- y: Number - position in y
- Return Value:
- Nothing
Syntax 2
- Syntax:
- controlName ctrlSetPosition [x, y, w, h]
- Parameters:
- controlName: Control - 2D control
- x: Number - position in x
- y: Number - position in y
- w: Number - width of the control
- h: Number - height of the control
- Return Value:
- Nothing
Syntax 3
- Syntax:
- controlName ctrlSetPosition [x, z, y]
- Parameters:
- controlName: Control - 3D control
- x: Number - screen x
- z: Number - distance from the screen (depth). If object is too far, it cannot be dragged by the mouse.
- y: Number - screen y
- Return Value:
- Nothing
Examples
- Example 1:
- Move control:
- Example 2:
- Move control and resize:
- Example 3:
- _control3D ctrlSetPosition [0.5, 1, 0.5]; //centered and 1m away from screen
- Example 4:
- Typewriter effect:
with uiNamespace do { 0 spawn { _text1 = "This is a simple demo of typewriter text effect with various speed."; _text2 = "This took 10 seconds."; _text3 = "This is a fast one, set for 2 seconds."; ctrl = findDisplay 46 ctrlCreate ["RscStructuredText", -1]; ctrl ctrlSetPosition [0,0,0,0.1]; ctrl ctrlCommit 0; ctrl ctrlSetStructuredText parseText format ["<t color='#ff0000' size='2.1'>%1</t>", _text1 splitString " " joinString " "]; ctrl ctrlSetPosition [0,0,ctrlTextWidth ctrl,0.1]; ctrl ctrlCommit 8; waitUntil {ctrlCommitted ctrl}; sleep 0.5; ctrl ctrlSetPosition [0,0,0,0.1]; ctrl ctrlCommit 0; ctrl ctrlSetStructuredText parseText format ["<t color='#ff0000' size='2.1'>%1</t>", _text2 splitString " " joinString " "]; ctrl ctrlSetPosition [0,0,ctrlTextWidth ctrl,0.1]; ctrl ctrlCommit 2; waitUntil {ctrlCommitted ctrl}; sleep 2; ctrl ctrlSetPosition [0,0,0,0.1]; ctrl ctrlCommit 0; ctrl ctrlSetStructuredText parseText format ["<t color='#00ff00' size='2.1'>%1</t>", _text3 splitString " " joinString " "]; ctrl ctrlSetPosition [0,0,ctrlTextWidth ctrl,0.1]; ctrl ctrlCommit 2; waitUntil {ctrlCommitted ctrl}; sleep 2; ctrlDelete ctrl; }; };
Additional Information
- See also:
- ctrlMapSetPosition ctrlCommit ctrlCreate ctrlDelete ctrlModel ctrlSetModel ctrlPosition ctrlClassName displayCtrl ctrlModelScale ctrlSetModelScale ctrlModelDirAndUp ctrlSetModelDirAndUp
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 20, 2017 - 11:56 (UTC)
- If the target control is a controls' group, all the child controls of that group will be moved automatically (as their position is relative to the control group rather than the display).
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Positioning