vectorDiff: Difference between revisions

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|s1= vector1 [[vectorDiff]] vector2
|s1= vector1 [[vectorDiff]] vector2


|p1= vector1: [[Array]] of [[Number]]s
|p1= vector1: [[Vector3D]] or {{GVI|arma3|2.00}} [[Vector2D]] - z coordinate defaulted to 0


|p2= vector2: [[Array]] of [[Number]]s
|p2= vector2: [[Vector3D]] or {{GVI|arma3|2.00}} [[Vector2D]] - z coordinate defaulted to 0


|r1= [[Array]] of [[Number]]s
|r1= [[Vector3D]


|x1= <sqf>hint str (velocity car vectorDiff velocity bike);</sqf>
|x1= <sqf>hint str (velocity car vectorDiff velocity bike);</sqf>

Revision as of 11:11, 1 January 2026

{{RV|type=command

|game1= arma3 |version1= 1.22

|gr2= Math - Vectors

|descr= Subtracts one 3D vector from another. (vector1 - vector2)

Since Arma 3 logo black.png 2.14 any count of numbers is valid, if one array is larger than the other, the remaining elements are inserted without change.
Before Arma 3 logo black.png 2.14, the first argument had to be vector 3D, or Arma 3 logo black.png 2.00 2D (Which still returned 3D result, with z coordinate defaulted to 0)


|s1= vector1 vectorDiff vector2

|p1= vector1: Vector3D or Arma 3 logo black.png 2.00 Vector2D - z coordinate defaulted to 0

|p2= vector2: Vector3D or Arma 3 logo black.png 2.00 Vector2D - z coordinate defaulted to 0

|r1= [[Vector3D]

|x1=

hint str (velocity car vectorDiff velocity bike);

|seealso= vectorAdd vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo }}

ffur2007slx2_5 - c
Posted on Jun 28, 2014 - 09:09 (UTC)
Arma 3 logo black.png 1.22 Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = [x1 - x2, y1 - y2, z1 - z2];
It is recommended to use vectorDiff instead of BIS_fnc_vectorDiff.