modelToWorldVisual: Difference between revisions

From Bohemia Interactive Community
m (Some wiki formatting)
mNo edit summary
 
Line 17: Line 17:
|p2= modelPos: [[Array]] - in format [[Position#PositionRelative|PositionRelative]] ([x,y,z] offset relative to the model centre)
|p2= modelPos: [[Array]] - in format [[Position#PositionRelative|PositionRelative]] ([x,y,z] offset relative to the model centre)


|r1= [[Array]] - world position in format [[Position#PositionAGL|PositionAGL]]
|r1= [[Position#PositionAGL|PositionAGL]] - world position


|x1= <sqf>_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];</sqf>
|x1= <sqf>_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];</sqf>

Latest revision as of 05:32, 3 January 2026

Hover & click on the images for description

Description

Description:
Converts position from object model space to world space in render time scope. For ASL version see modelToWorldVisualWorld.
For scaled objects, the relative position will first be multiplied by the object scale.
For example, if the object scale is 2, _obj modelToWorldVisual [0,1,0] will be offset 2 meters from the model center ([0,0,0]).
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
object modelToWorldVisual modelPos
Parameters:
object: Object
modelPos: Array - in format PositionRelative ([x,y,z] offset relative to the model centre)
Return Value:
PositionAGL - world position

Examples

Example 1:
_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];

Additional Information

See also:
modelToWorld vectorModelToWorldVisual getPosWorldVisual worldToModelVisual worldToModel selectionPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note