modelToWorldVisual: Difference between revisions
Lou Montana (talk | contribs) m (Some wiki formatting) |
BrettMayson (talk | contribs) mNo edit summary |
||
| Line 17: | Line 17: | ||
|p2= modelPos: [[Array]] - in format [[Position#PositionRelative|PositionRelative]] ([x,y,z] offset relative to the model centre) | |p2= modelPos: [[Array]] - in format [[Position#PositionRelative|PositionRelative]] ([x,y,z] offset relative to the model centre) | ||
|r1= | |r1= [[Position#PositionAGL|PositionAGL]] - world position | ||
|x1= <sqf>_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];</sqf> | |x1= <sqf>_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];</sqf> | ||
Latest revision as of 05:32, 3 January 2026
Description
- Description:
- Converts position from object model space to world space in render time scope. For ASL version see modelToWorldVisualWorld.
- Groups:
- Object ManipulationRender Time Scope
Syntax
- Syntax:
- object modelToWorldVisual modelPos
- Parameters:
- object: Object
- modelPos: Array - in format PositionRelative ([x,y,z] offset relative to the model centre)
- Return Value:
- PositionAGL - world position
Examples
- Example 1:
Additional Information
- See also:
- modelToWorld vectorModelToWorldVisual getPosWorldVisual worldToModelVisual worldToModel selectionPosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note