enableDynamicSimulation: Difference between revisions
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|gr1= Dynamic Simulation | |gr1= Dynamic Simulation | ||
|descr= Enables or disables [[Arma 3: Dynamic Simulation]] for | |descr= Enables or disables [[Arma 3: Dynamic Simulation]] for an object or group. | ||
{{Feature|important|Dynamic simulation for AI units operates on [[Group]]s: | |||
<sqf> | |||
_unit enableDynamicSimulation true; // Does not work | |||
group _unit enableDynamicSimulation true; // Works | |||
</sqf> | |||
It is not possible to enable dynamic simulation for groups that contain a player unit. | |||
}} | |||
{{Feature|informative|This command has no effect on ''mines''!}} | {{Feature|informative|This command has no effect on ''mines''!}} | ||
|s1= | |s1= target [[enableDynamicSimulation]] enable | ||
|p1= | |p1= target: [[Object]] or [[Group]] | ||
|p2= enable: [[Boolean]] | |p2= enable: [[Boolean]] | ||
Latest revision as of 19:54, 21 January 2026
Description
- Description:
- Enables or disables Arma 3: Dynamic Simulation for an object or group.
- Groups:
- Dynamic Simulation
Syntax
- Syntax:
- target enableDynamicSimulation enable
- Parameters:
- target: Object or Group
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- enableDynamicSimulationSystem dynamicSimulationSystemEnabled dynamicSimulationEnabled setDynamicSimulationDistance dynamicSimulationDistance setDynamicSimulationDistanceCoef dynamicSimulationDistanceCoef triggerDynamicSimulation canTriggerDynamicSimulation enableSimulation simulationEnabled enableSimulationGlobal Arma 3: Dynamic Simulation
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on Jan 21, 2026 - 18:41 (UTC)
-
According to Discord user Marko, dynamic simulation for vehicles has to be enabled before the vehicle is crewed. Calling _vehicle enableDynamicSimulation true on a vehicle that already has a crew does not enable dynamic simulation for the vehicle (even if dynamic simulation for the crew is already enabled).
The following example illustrates how a crewed vehicle with working dynamic simulation is created:
private _vehicle = createVehicle ["B_APC_Wheeled_01_cannon_F", [0,0,0], [], 0, "NONE"]; _vehicle enableDynamicSimulation true; private _group = createGroup west; [_vehicle, _group] call BIS_fnc_spawnCrew; _group enableDynamicSimulation true;