getAimDirectionAndUp: Difference between revisions

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|gr2= Render Time Scope
|gr2= Render Time Scope


|descr= Returns the aim direction and up vectors of a soldier in model space. It returns where the weapon aim is wanted, not the actual weapon direction. For actual weapon direction, see [[weaponDirection]].
|descr= Returns the aim direction and up vectors of a soldier in model space. It returns where the weapon aim is wanted from the [[eyePos]], not the actual weapon direction. For actual weapon direction, see [[weaponDirection]].


|s1= [[getAimDirectionAndUp]] [soldier, isRenderScope]
|s1= [[getAimDirectionAndUp]] [soldier, isRenderScope]
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</sqf>
</sqf>


|seealso= [[weaponDirection]] [[eyeDirection]] [[positionCameraToWorld]]
|seealso= [[weaponDirection]] [[eyeDirection]] [[positionCameraToWorld]] [[eyePos]]
}}
}}

Revision as of 12:12, 31 March 2026

Hover & click on the images for description

Description

Description:
Returns the aim direction and up vectors of a soldier in model space. It returns where the weapon aim is wanted from the eyePos, not the actual weapon direction. For actual weapon direction, see weaponDirection.
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
getAimDirectionAndUp [soldier, isRenderScope]
Parameters:
soldier: Object - The soldier entity. The soldier must either be on foot or in a turret.
isRenderScope: Boolean - (Optional, default false) Whether to use render scope to get the vector. (render scope is smoother for visualizing the vector in 3D)
Return Value:
Array - in format [directionForward, directionUp] in soldier's model space

Examples

Example 1:
getAimDirectionAndUp [player] params ["_dir", "_up"]; private _dirWS = player vectorModelToWorld _dir; private _upWS = player vectorModelToWorld _up;

Additional Information

See also:
weaponDirection eyeDirection positionCameraToWorld eyePos

Notes

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