selectNoPlayer: Difference between revisions
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Killzone Kid (talk | contribs) (MP note (works only in SP)) |
Killzone Kid (talk | contribs) m (example how to emulate in MP) |
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|x1= <code>( | |x1= Single player: | ||
<code>[[selectNoPlayer]]; | |||
[[hint]] [[str]] [[player]]; //<NULL-object></code> | |||
Rough multiplayer emulation: | |||
<code>_noPlayer = [[createGroup]] [[sideLogic]] [[createUnit]] [ | |||
"Logic", | |||
[0,0,1000], | |||
[], | |||
0, | |||
"NONE" | |||
]; | |||
[[selectPlayer]] _noPlayer; | |||
[[hint]] [[str]] [[player]]; //L Charlie 4-3:1 (KK)</code> | |||
|= EXAMPLE1 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 12:28, 10 March 2014
Description
- Description:
- Switch player to no unit.
- Multiplayer:
- Works only in Single Player
- Groups:
- Uncategorised
Syntax
- Syntax:
- selectNoPlayer
- Return Value:
- Nothing
Examples
- Example 1:
- Single player:
selectNoPlayer; hint str player; //<NULL-object>
Rough multiplayer emulation:_noPlayer = createGroup sideLogic createUnit [ "Logic", [0,0,1000], [], 0, "NONE" ]; selectPlayer _noPlayer; hint str player; //L Charlie 4-3:1 (KK)
Additional Information
- See also:
- selectPlayer
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Player returns objNull after this command has been used. It also has at least the following side effects: closeDialog won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with selectPlayer. Using objNull won't cut it in this case.
--Worldeater 09:48, 15 October 2010 (CEST)