allUnitsUAV: Difference between revisions
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| [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allDeadMen]], [[agents]], [[showUAVFeed]], [[shownUAVFeed]], [[getConnectedUAV]], [[UAVControl]] , [[connectTerminalToUAV]] , [[isUAVConnected]] |= SEEALSO | | [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allDeadMen]], [[agents]], [[showUAVFeed]], [[shownUAVFeed]], [[getConnectedUAV]], [[UAVControl]], [[connectTerminalToUAV]], [[isUAVConnected]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 10:51, 10 October 2014
Description
- Description:
- Return a list of all UAV units.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
hint format ["No. of UAV(s) on the map: %1", count allUnitsUAV];
- Example 2:
{_x setDamage 1} forEach allUnitsUAV;
Additional Information
- See also:
- allCuratorsallGroupsallDeadplayableUnitsswitchableUnitsvehiclesallDeadMenagentsshowUAVFeedshownUAVFeedgetConnectedUAVUAVControlconnectTerminalToUAVisUAVConnected
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on October 10, 2014 - 01:23 (UTC)
- AgentRevolution
- This actually returns a list of all UAV vehicles, not the AI units that are inside UAVs.