create3DENEntity: Difference between revisions
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| '''create3DENEntity''' [mode, class, position] |= Syntax | | '''create3DENEntity''' [mode, class, position, (isEmpty)] |= Syntax | ||
|p1= mode: [[String]] - can be "Object", "Trigger", "Waypoint", "System" or "Marker" |= PARAMETER1 | |p1= mode: [[String]] - can be "Object", "Trigger", "Waypoint", "System" or "Marker" |= PARAMETER1 | ||
|p2= class: [[String]] - entity class, defined in one of the following classes: | |p2= class: [[String]] - entity class, defined in one of the following classes: | ||
Line 21: | Line 21: | ||
|= PARAMETER2 | |= PARAMETER2 | ||
|p3= position: [[Array]] in format [[Position]] |= PARAMETER3 | |p3= position: [[Array]] in format [[Position]] |= PARAMETER3 | ||
|p4= isEmpty (Optional): [[Bool]] - [[true]] to create vehicle without crew (default: [[false]]) |= PARAMETER4 | |||
| [[Eden Entity]] |= RETURNVALUE | | [[Eden Entity]] |= RETURNVALUE | ||
| s2= group '''create3DENEntity''' [mode, class, position] |= Syntax | | s2= group '''create3DENEntity''' [mode, class, position, (isEmpty)] |= Syntax | ||
|p21= group: [[Group]] - group in which an AI character or waypoint is created. |= Parameter 1 | |p21= group: [[Group]] - group in which an AI character or waypoint is created. |= Parameter 1 | ||
* When missing for AI characters, new group is created for them | * When missing for AI characters, new group is created for them | ||
Line 32: | Line 33: | ||
|p23= class: [[String]] - entity class |= Parameter 3 | |p23= class: [[String]] - entity class |= Parameter 3 | ||
|p24= position: [[Array]] in format [[Position]] |= Parameter 4 | |p24= position: [[Array]] in format [[Position]] |= Parameter 4 | ||
|p25= isEmpty (Optional): [[Bool]] - [[true]] to create vehicle without crew (default: [[false]]) |= Parameter 5 | |||
| r2= [[Eden Entity]] |= Return value | | r2= [[Eden Entity]] |= Return value | ||
Revision as of 09:05, 12 November 2015
Description
- Description:
- Create new Eden Entity. Used for creating individual entities; to create a composition (e.g., infantry squad), use create3DENComposition.
This is the only way how to add new editable entities to Eden Editor scenario. Other 'create' commands like createVehicle or createUnit will still work, but the resulting entity won't be editable. - Groups:
- Uncategorised
Syntax
- Syntax:
- create3DENEntity [mode, class, position, (isEmpty)]
- Parameters:
- mode: String - can be "Object", "Trigger", "Waypoint", "System" or "Marker"
- class: String - entity class, defined in one of the following classes:
- CfgVehicles - objects and systems
- CfgNonAIVehicles - triggers
- CfgWaypoint - waypoints
- CfgMarkers - markers
- position: Array in format Position
- isEmpty (Optional): Bool - true to create vehicle without crew (default: false)
- Return Value:
- Eden Entity
Alternative Syntax
- Syntax:
- group create3DENEntity [mode, class, position, (isEmpty)]
- Parameters:
- group: Group - group in which an AI character or waypoint is created.
- mode: String - can be "Object", "Trigger", "Waypoint", "System" or "Marker"
- class: String - entity class
- position: Array in format Position
- isEmpty (Optional): Bool - true to create vehicle without crew (default: false)
- Return Value:
- Eden Entity
Examples
- Example 1:
dude1 = create3DENEntity ["Object","B_Soldier_F",screenToWorld [0.5,0.5]];
- Example 2:
dude2 = (group dude1) create3DENEntity ["Object","B_Soldier_AR_F",screenToWorld [0.5,0.5]];
- Example 3:
myMarker = create3DENEntity ["Marker","mil_warning",position player];
Additional Information
- See also:
- create3DENComposition delete3DENEntities
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.52]][[ Category: arma3dev: New Scripting Commands | CREATE3DENENTITY]][[ Category: arma3dev: Scripting Commands | CREATE3DENENTITY]]
Notes