selectNoPlayer: Difference between revisions
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Killzone Kid (talk | contribs) (description, format) |
Killzone Kid (talk | contribs) (note fix) |
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<dd class="notedate">Posted 09:48, 15 October 2010 (CEST)</dd> | |||
<dt class="note">[[User:Worldeater|Worldeater]] </dt> | |||
<dd class="note"> | |||
[[player|Player]] returns [[objNull]] after this command has been used. It also has at least the following side effects: [[closeDialog]] won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with [[selectPlayer]]. Using [[objNull]] won't cut it in this case. | [[player|Player]] returns [[objNull]] after this command has been used. It also has at least the following side effects: [[closeDialog]] won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with [[selectPlayer]]. Using [[objNull]] won't cut it in this case. | ||
</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 22:08, 1 July 2016
Description
- Description:
- Switches player to no unit, makes player return objNull. SP only, the command is completely ignored in MP.
- Multiplayer:
- Works only in Single Player
- Groups:
- Uncategorised
Syntax
- Syntax:
- selectNoPlayer
- Return Value:
- Nothing
Examples
- Example 1:
- Single player:
selectNoPlayer; hint str player; //<NULL-object>
Rough multiplayer emulation:_noPlayer = createGroup sideLogic createUnit [ "Logic", [0,0,1000], [], 0, "NONE" ]; selectPlayer _noPlayer; hint str player; //L Charlie 4-3:1 (KK)
Additional Information
- See also:
- selectPlayer
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted 09:48, 15 October 2010 (CEST)
- Worldeater
- Player returns objNull after this command has been used. It also has at least the following side effects: closeDialog won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with selectPlayer. Using objNull won't cut it in this case.
Bottom Section
- Posted on May 2, 2015 - 12:50 (UTC)
- Killzone Kid
- SP only.