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Description
- Description:
- Converts position from object model space to world space in render time scope. For ASL version see modelToWorldVisualWorld.
⚠ For  scaled objects, the relative position will first be  multiplied by the object scale. 
For example, if the object scale is 2,  _obj modelToWorldVisual [0,1,0] will be offset  2 meters from the model center ( [0,0,0]). 
- Groups:
- Object ManipulationRender Time Scope
Syntax
- Syntax:
- object modelToWorldVisual  modelPos
- Parameters:
- object: Object
- modelPos: Array - in format PositionRelative ([x,y,z] offset relative to the model centre)
- Return Value:
- Array - world position in format PositionAGL
Examples
- Example 1:
- _aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];
Additional Information
- See also:
- modelToWorld vectorModelToWorldVisual getPosWorldVisual worldToModelVisual worldToModel selectionPosition
Notes
- 
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