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Description
- Description:
 
- Sets custom ammo count in the currently loaded magazine of the specified weapon or muzzle.
 
- Groups:
 
- Unit InventoryVehicle Inventory
 
Syntax
- Syntax:
 
- unit setAmmo [weaponOrMuzzle, count]
 - Parameters:
 
- unit: Object - Gunner or vehicle.
 
- weaponOrMuzzle: String - Weapon name. Muzzle name in case the weapon has more than one muzzle, e.g. weapon with grenade launcher. See CfgWeapons for muzzle names
 
- count: Number
 - Return Value:
 
- Nothing
 
Examples
- Example 1:
 - Set player's handgun magazine ammo count to 10 rounds:
player setAmmo [handgunWeapon player, 10]; - Example 2:
 - Set player's current weapon magazine ammo count to 1 round:
player setAmmo [currentWeapon player, 1]; - Example 3:
 - If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
if (local vehicle player) then {
	vehicle player setAmmo [currentWeapon vehicle player, 5];
} else {
	hint "Vehicle must be local to this machine for 'setAmmo' to work";
}; - Example 4:
 - If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
player setAmmo [primaryWeapon player, 1000000]; // full mag with default ammo count - Example 5:
 - Some weapons has more than one muzzles:
_marshall setAmmo ["autocannon_40mm_CTWS", 0];// won't work
_marshall setAmmo ["HE", 0];// works 
Additional Information
- See also:
 
- ammo setVehicleAmmo setFuel setHit
 
Notes
- 
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