Scripted Event Handlers – Arma 3
Scripted Event Handlers are triggered by some of BI's modules and functions. When triggered any code registered for one of these events via BIS_fnc_addScriptedEventHandler will be executed. All the events exists as variables within a namespace, whether this is one of the main Namespaces like missionNamespace or uiNamespace or it could be a specific namespace like a Group or Object etc. The event also has a set of parameters passed to the executed code. You can even implement your own scripted eventHandlers by using BIS_fnc_callScriptedEventHandler. For all other available Event Handlers, see Arma 3: Event Handlers.
Functions
- BIS_fnc_addScriptedEventHandler
- BIS_fnc_removeScriptedEventHandler
- BIS_fnc_removeAllScriptedEventHandlers
- BIS_fnc_callScriptedEventHandler
Examples
Create
Subscribe
Events
This is a list of all available scripted events that exist through BI's functions and modules.
Each event is listed under the system that calls them whether this be a specific function or a module. List last updated for
2.10
| Event namespace | Event name | Event passed parameters
|
|---|---|---|
EG Spectator Display | ||
| "RscDisplayEGSpectator_OnCursorObjectFocused" | ||
| "RscDisplayEGSpectator_OnCursorObjectUnfocused" | ||
| "RscDisplayEGSpectator_OnFocusChanged" | ||
| "RscDisplayEGSpectator_OnUiVisibilityChanged" | ||
| "RscDisplayEGSpectator_MapStateChanged" |
| |
|
| ||
| "OnGameInterrupt" |
| |
|
| ||
| "OnGameOptionsExited" |
| |
Probing Beam (enoch) | ||
| "probingStarted" | ||
| "probingEnded" |
| |
Respawn Display | ||
| "RscDisplayRespawnKeyDown" |
| |
Saving of the game, scripted or manual | ||
| "OnSaveGame" | N/A
| |
teamSwitchedScript.sqs | ||
| "teamSwitched" |
| |
BIS_fnc_addScriptedEventHandler | ||
| "ScriptedEventHandlerAdded" |
| |
BIS_fnc_animateFlag | ||
_flag |
"FlagAnimationDone" |
|
BIS_fnc_arsenal | ||
| "arsenalPreOpen" |
||
| "arsenalOpened" |
| |
| "arsenalClosed" |
| |
BIS_fnc_bleedTickets | ||
| "dominantSideChanged" |
| |
BIS_fnc_EGSpectatorCamera | ||
| "EGSpectator_OnCameraModeChanged" |
| |
BIS_fnc_garage | ||
| "garageOpened" | ||
| "garageClosed" |
| |
| "OnDisplayRegistered" | ||
| "OnDisplayUnregistered" |
| |
BIS_fnc_initInspectable | ||
| "objectInspected" | any data, shown as used by the Leaflets system
| |
BIS_fnc_initIntelObject | ||
| _object | "intelObjectFound" | |
_curator |
"intelObjectFound" |
|
BIS_fnc_kbTellLocal | ||
| "BIS_fnc_kbTellLocal_played" |
| |
BIS_fnc_packStaticWeapon | ||
_group |
"StaticWeaponPacked" |
|
BIS_fnc_playVideo | ||
| "BIS_fnc_playVideo_started" | ||
| "BIS_fnc_playVideo_stopped" |
| |
BIS_fnc_priorityQueue* system | ||
| "BIS_onQueue%1Pop" where %1 is ID returned from BIS_fnc_priorityQueue_Init | ||
| "BIS_onQueue%1Push" where %1 is ID returned from BIS_fnc_priorityQueue_Init |
| |
BIS_fnc_removeAllScriptedEventHandlers | ||
| "ScriptedEventHandlerRemoved" |
| |
BIS_fnc_removeScriptedEventHandler | ||
| "ScriptedEventHandlerRemoved" |
| |
BIS_fnc_respawnTickets | ||
| "respawnTicketsExhausted" |
| |
BIS_fnc_unpackStaticWeapon | ||
_group |
"StaticWeaponUnpacked" |
|
Module Curator RemoteControl | ||
_curator |
"curatorObjectRemoteControlled" |
|
Module End Game | ||
| "EndGame_OnStageChanged" | ||
| "EndGame_OnStartGameObjectiveCompleted" | ||
| "EndGame_OnObjectiveStateChanged" | ||
| "EndGame_OnObjectiveCompleted" | ||
| "EndGame_OnObjectiveEnded" | ||
| "EndGame_OnDownloadCompleted" | ||
| "EndGame_Ended" | ||
| "onUploadStateChanged" | ||
| "onPickupInfoChanged" |
| |
Module Game Master (Zeus) | ||
_curator |
"curatorGroupPlaced" | |
_curator |
"curatorObjectPlaced" | |
_curator |
"curatorUnitAssigned" |
|
Module Rich Curve Key | ||
| _curKey | "reached" |
|
Module Sector | ||
_sector |
"ownerChanged" |
|
Module Spawn AI: Sector Tactic | ||
| "bis_groundSupport_groupSpawned" | ||
| "bis_groundSupport_wiped" | ||
| "bis_groundSupport_inEnemySector" | ||
| "bis_groundSupport_destinationReached" | ||
| "bis_groundSupport_groupTypeChanged" | ||
| "bis_groundSupport_decimated" | ||
| "bis_groundSupport_farFromDestination" | ||
| "bis_groundSupport_needTransport" | ||
| "bis_groundSupport_joined" | ||
| "bis_groundSupport_closeToDestination" | ||
| "bis_groundSupport_needEvac" | ||
| "bis_groundSupport_needAmmo" | ||
| "bis_groundSupport_needSupport" | ||
| "bis_groundSupport_boarded" | ||
| "bis_groundSupport_transportStarted" | ||
| "bis_groundSupport_transportEnded" | ||
| "bis_groundSupport_transportAborted" | ||
| "bis_groundSupport_disembarked" |
| |
Module Timeline | ||
_timeline |
"finished" | |
_timeline |
"played" | N/A |
_timeline |
"looped" |
|
Module Trident | ||
| "BIS_fnc_moduleTrident_updated" |
| |
Module Vehicle Respawn | ||
| "respawn" | ||