setPylonLoadout
Description
- Description:
 - Adds/overrides loadout to a vehicle pylon. TransportPylonsComponent in vehicle config and pylonWeapon in the magazine config are required to run.
 - Multiplayer:
 - Groups:
 - Vehicle Loadouts
 
Syntax
- Syntax:
 - vehicle setPylonLoadout [pylon, magazine, forced, turret]
 - Parameters:
 - vehicle: Object
 - pylon: Number or String - pylon index (index starts from 1) or pylon name (see Example 1)
 - magazine: String - magazine name
 - forced: Boolean - (Optional, default false) true to force an incompatible magazine
 - turret: Array - (Optional, default []) turret path
 - Return Value:
 - Boolean - true on success
 
Examples
- Example 1:
 - Example 2:
 - Make all of your pylon weapons Twin Cannon 30 mm:
 - Example 3:
 - Showcase all possible magazines:
0 spawn { private _allPylonMagazines = "getText (_x >> 'pylonWeapon') != ''" configClasses (configFile >> "CfgMagazines"); private _vehicle = vehicle player; private _pylonsIndices = getAllPylonsInfo _vehicle select { _x select 0 }; { private _configName = configName _x; { _vehicle setPylonLoadout [_x, _configName, true]; } forEach _pylonsIndices; hint _configName; sleep 1.5; } forEach _allPylonMagazines; };
 - Example 4:
 - MP compatible usage:
 
Additional Information
- See also:
 - Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazines setAmmoOnPylon ammoOnPylon animatePylon animateBay setPylonsPriority
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Apr 30, 2020 - 13:01 (UTC)
 - turret must be [] if you wanted to equip the magazine to the pilot. [-1] returns false and fails unlike other turret-related commands.