allPlayers
Description
- Description:
 - Returns a list of all units controlled by connected clients. This includes:
- Normal human players (including dead players)
 - Virtual Entities (see Systems → Logic Entities → Virtual Entities in the Eden Editor)
- Headless Clients (HeadlessClient_F)
 - Virtual Curators (VirtualCurator_F, *_VirtualCurator_F)
 - Virtual Spectators (VirtualSpectator_F)
 
 
 - Multiplayer:
 - 
- The complete array of allPlayers may get delayed on mission start in multiplayer. Use BIS_fnc_listPlayers to obtain it earlier.
 - The order of the returned array may differ from server to clients.
 
 - Groups:
 - MultiplayerObject Detection
 
Syntax
- Syntax:
 - allPlayers
 - Return Value:
 - Array of Objects
 
Examples
- Example 1:
 - Get human players (i.e. all players excluding Headless Clients):
 - Example 2:
 - Get non-virtual players (i.e. all players excluding Virtual Entities):
 - Example 3:
 - Example 4:
 
Additional Information
- See also:
 - allCurators allGroups allDead allUnits switchableUnits playableUnits vehicles allUnitsUAV allDeadMen isPlayer playersNumber allUsers getUserInfo
 
Notes
- 
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