sort

From Bohemia Interactive Community
Revision as of 11:48, 16 January 2016 by Killzone Kid (talk | contribs) (see also)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Attempts to sort given array either in ascending (true) or descending (false) order. All array elements should be one of the following types:
  • String - array of strings (["a","b","c"...])
  • Number - array of numbers ([1,2,3...])
  • Array - array of subarrays ([["a",1,2],["b",3,4],["c",5,6]...]). Subarrays should be of the same structure. Subarray elements other than String or Number will be ignored during sorting.
Mixed arrays (["a",1,[true]...]) are not supported and results are undefined.
Groups:
Uncategorised

Syntax

Syntax:
array sort order
Parameters:
array: Array
order: Boolean - true: ascending, false: descending
Return Value:
Nothing

Examples

Example 1:
_arr = [5.21725,1.30859,4,5.03028,1]; _arr sort true; hint str _arr; //[1,1.30859,4,5.03028,5.21725]
Example 2:
_dev = ["ja","pa","pa","tram","tara"]; _dev sort false; hint str _dev; //["tram","tara","pa","pa","ja"]
Example 3:
#define ASC true #define DESC false _scores = [[123,"bob",15],[123,"bill",20],[200,"dave",21],[200,"steve",11]]; _scores sort DESC; hint str _scores; //[[200,"steve",11],[200,"dave",21],[123,"bob",15],[123,"bill",20]]
Example 4:
Sort buildings by distance and return position of the most distant building:_buildings = player nearObjects ["Land_Cargo_Patrol_V1_F", 500]; { _buildings set [_forEachIndex, [_x distance player, _x]]; } forEach _buildings; _buildings sort false; hint format [ "Most distant building is at %1, distance %2 m", getPos (_buildings select 0 select 1), round (_buildings select 0 select 0) ];

Additional Information

See also:
setpushBackpushBackUniqueapplyselectresizereversecountfindinforEachdeleteAtdeleteRangeappendtoArraytoStringparamparamsarrayIntersectsplitStringjoinStringBIS_fnc_sortAlphabeticallyBIS_fnc_sortByBIS_fnc_sortNum

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 16, 2015 - 18:14 (UTC)
Killzone Kid
The algorithm for sorting subarrays: compare 1st element, if equal compare 2nd, if equal compare 3rd...etc.