allPlayers
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Description
- Description:
- Returns a list of all human players including dead players. The command also returns all connected headless clients. To filter headless clients out:
_justPlayers = allPlayers - [hc1, hc2, ...hcN];
- Groups:
- Uncategorised
Syntax
- Syntax:
- allPlayers
- Return Value:
- Array
Examples
- Example 1:
{ systemChat format [ "Player %1 is %2", name _x, ["dead", "alive"] select alive _x ]; } forEach allPlayers;
- Example 2:
_bluNums = west countSide allPlayers;
- Example 3:
- Find all human players if headless clients are used:
_allHCs = allMissionObjects "HeadlessClient_F"; _allHPs = allPlayers - _allHCs;
Additional Information
- See also:
- allCuratorsallGroupsallDeadswitchableUnitsplayableUnitsvehiclesallUnitsUAVallDeadMenisPlayer
Notes
-
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Notes
Bottom Section
Another way of checking for online (and alive) players with this command is this way:
{ if (isPlayer _x) then { if (alive _x) then { _player = _x; }; }; } forEach allPlayers;