allPlayers

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Revision as of 13:09, 22 October 2015 by Killzone Kid (talk | contribs) (Undo revision 92534 by Killzone Kid (talk) Actually if you count HCs then it makes sense to check for isPlayer)
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Description

Description:
Returns a list of all human players including dead players. The command also returns all connected headless clients. To filter headless clients out: _justPlayers = allPlayers - [hc1, hc2, ...hcN];
Groups:
Uncategorised

Syntax

Syntax:
allPlayers
Return Value:
Array

Examples

Example 1:
{ systemChat format [ "Player %1 is %2", name _x, ["dead", "alive"] select alive _x ]; } forEach allPlayers;
Example 2:
_bluNums = west countSide allPlayers;
Example 3:
Find all human players if headless clients are used:_allHCs = allMissionObjects "HeadlessClient_F"; _allHPs = allPlayers - _allHCs;

Additional Information

See also:
allCuratorsallGroupsallDeadswitchableUnitsplayableUnitsvehiclesallUnitsUAVallDeadMenisPlayer

Notes

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Notes

Bottom Section


Another way of checking for online (and alive) players with this command is this way: { if (isPlayer _x) then { if (alive _x) then { _player = _x; }; }; } forEach allPlayers;