say

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Description

Description:
Make unit say given sound. The sound is defined in CfgSounds. If the unit is a person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound.
  • A dead or non-existent unit obviously cannot say anything.
  • If the camera is not within given range, title is not shown and the sound will not be heard.
  • See also playSound in order to play a sound wherever the camera/player is.
say will mimic either say2D or say3D depending on whether it is there executed in a cutscene or in a game scene.
Groups:
Uncategorised

Syntax 1

Syntax:
from say sound
Parameters:
from: Object - origin of the sound
sound: String - sound classname
Return Value:
Nothing

Syntax 2

Syntax:
from say [sound, maxTitlesDistance, speed]
Parameters:
from: Object - origin of the sound
sound: String - sound classname
maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
speed: Number - (Optional, default 1) pitch of the sound
Return Value:
Nothing

Syntax 3

Syntax:
[from, to] say sound
Parameters:
from: Object - origin of the sound
to: Object - target
sound: String - sound classname
Return Value:
Nothing

Syntax 4

Syntax:
[from, to] say [sound, maxTitlesDistance, speed]
Parameters:
from: Object - origin of the sound
to: Object - target
sound: String - sound classname
maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
speed: Number - (Optional, default 1) pitch of the sound.
Return Value:
Nothing

Examples

Example 1:
(units player select 1) say ["whisper1", 5];
Example 2:
Arma 3:player say "scuba_breath";

Additional Information

See also:
say3Dsay2DplaySoundcreateSoundSource

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 7 March 2013
Rocket
Say will occur in 3D when the player is active, during cutscenes it will not. Use say3D to force 3D effect for cutscenes.

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