Code Commands
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Code commands are any commands from the scripting language expecting a coded statement string as one of their paramaters. Earlier engines accepted code as such when it was provided as a String using quotation marks, or using braces. Since Armed Assault the engine specifically requires braces (see Code vs. Strings). Thus, because the way the engine determines whether it is dealing with code has changed, this list is presented here.
Commands passed as data type Code: Last updated: 2.01
- apply
- and
- in
- &&
- ||
- if
- then
- try
- catch
- count
- forEach
- forEach
- get
- onMapSingleClick
- findIf
- switch
- spawn
- call
- else
- addPublicVariableEventHandler
- forEachMember
- if
- exitWith
- or
- select
- deleteAt
- while
- do
- with
- do
- for
- do
- switch
- do
- forEachMemberAgent
- forEachMemberTeam
- onPlayerDisconnected
- toString
- onHCGroupSelectionChanged
- onPreloadStarted
- while
- try
- onGroupIconOverEnter
- onCommandModeChanged
- waitUntil
- onMapSingleClick
- onEachFrame
- onPreloadFinished
- call
- isNil
- default
- collect3DENHistory
- onGroupIconOverLeave
- isFinal
- onPlayerConnected
- onGroupIconClick
- onTeamSwitch
Commands passed as data type String:
- map onDoubleClick "Code"
- map onMapSingleClick "Code"