From Bohemia Interactive Community
- Posted on 19 June, 2010
- Str
-
Can be used to detecting load. Scope with disabled serialization is discontinued after load, even if there's endless loop inside.
Works for all possible load types - loading user save, loading autosave and resuming mission from main menu.
Use with caution, as it handles two threads in memory, having impact at overall scripting time.
-
- Posted on 23 October, 2013
- Killzone_Kid
-
If you do not store UI elements (Display, Control) in variables, you do not need disableSerialization; UI elements are usually returned by scripting commands such as findDisplay or passed as params in UI event handler scripts (displayAddEventHandler, ctrlAddEventHandler).
This code will require disableSerialization:
This code will not:
-
- Posted on July 25, 2017 - 18:15 (UTC)
- IT07
-
In Arma 3 1.74, a scripted FSM does somehow not work with disableSerialization. As a workaround, store a display inside an array.
Example: