displayAddEventHandler
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Description
- Description:
- Add an event handler to the given display. Returns id of the event or -1 when failed. The provided code should return true or false indicating whether or not the engine should execute the default action associated with the event afterwards. See User Interface Event Handlers for the full list of event names. If applicable, see DIK_KeyCodes for a list of key code constants, which are relevant to key related user interface events like: KeyDown & KeyUp.
- Groups:
- Uncategorised
Syntax
- Syntax:
- display displayAddEventHandler [eventName, code]
- Parameters:
- display: Display
- [eventName, code]: Array
- eventName: String
- code: String or Code - script
- Return Value:
- Number
Examples
- Example 1:
moduleName_keyDownEHId = (findDisplay 46) displayAddEventHandler ["KeyDown", "hint str _this;"];
- Example 2:
moduleName_keyDownEHId = findDisplay 46 displayAddEventHandler ["KeyDown", {hint str _this}];
Additional Information
- See also:
- ListOfKeyCodesdisableSerializationdisplayRemoveAllEventHandlersdisplayRemoveEventHandlerdisplaySetEventHandlerctrlAddEventHandlerUI Event HandlersfindDisplayDIK KeyCodeskeyName
Notes
-
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Notes
- Posted on October 30, 2013 - 11:14
- Killzone_Kid
- As of Arma 3 v1.05.111658 ctrlAddEventHandler and displayAddEventHandler support script Code in addition to String [1]
- Posted on March 10, 2014 - 14:52
- Axyl
- From within an Addon, you must assign the events from a spawned script. eg
[] spawn { (findDisplay 46) displayAddEventHandler["KeyDown","_this call my_KeyDownFunctionhandler"]; };